[1:30] Internal logic received from class “main.ada”. currentDifficulty = 8Í}˘â·]zyS ºÚ-P«; targetDifficulty = 8Í}˘â·]zyS ºÚ-P«6≤}6)w>ìÁ≈Λ°çß; Interpolate(); levelGeometry = 8Í}˘â·]zyS ºÚ-P«6≤}6)w>ìÁ≈Λ°çß5~ä4‡≠R…. levelTextures = °zıı¬áG7ÔQ}5�YLΩnÌ∫„±q‚ɨ⁄.á∏ëeS@€CsËòJ(≈Õy¬¬9_⁄Üõöò�º€i˚*ŸHpµÿGòÌ•=%... levelMusic = "l≤ öh‡}õĸVÎ/≠á¯rvW 8ÿj- Gö˛.^ÚÁ ˛π≈RŒxi›’Å«_≤"¬Ω»[^»x !´ÏÃø*F.⁄õ9›∏∂—|ös2£fiÌc ã|µ\ £Ù•)¢c©ÍBxª˚´B[Rπ⁄F÷ù »"p[oÇ{Tflôm˘I —ÁÛµÍªëª˝á);ãÕ C t˜rÚ≤¸€´+hSÙy8æÔc@&π¸Êâ$«0Ñ◊7û "Ì„ß^à% ´fΩoƒ∂Nqv¨ëÊU—Ç
Bad news, fellow Villager Six fans: The physical copy we managed to locate on Ebay throws this same error message any time the game tries to boot. We have tried many strategies to get it to run, but it appears to be unsalvagable for now... Do not lose hope, though! Our contact who provided us the Seymour art reached out to us regarding a ROM of some sort of beta build, so more news to come regarding that soon!