A little raytracer I made. For now it only supports spheres. It uses phong reflection algorithm for the lightning. Use https://turbowarp.org/837208217/ for faster rendering and if you don't want to, use turbomode Next features I'll add: -Moving around -Multi light sources support -Tri support
Thanks to this tutorial: https://medium.com/swlh/ray-tracing-from-scratch-in-python-41670e6a96f9 (I chose this one cause I don't understand C++) V1.0 (2023/04/19): Initial release