Create a simple character, leave a review about bugs and things that you think should be added. Then, use the final output of your character, and write it onto a character sheet with pencil.
Unmentioned rules in the program: Ability score increase from your race: Humans' ability scores all increase by 1. Dwarves' constitution ability score increases by 2. Hill dwarves wisdom score increases by 1, mountain dwarves strength score increases by 2. Elves' dexterity ability score increases 2. Wood elves wisdom score increases by 1, dark elves charisma score increases by 1. Gnomes' intelligence score increases by 2. Forest gnomes dexterity score increases by 1, rock gnomes constitution score increases by 1. Halflings' dexterity score increases by 2. Lightfoot halflings charisma score increases by 1, stout halflings constitution score increases by 1. Dragonborn' Strength score increases by 2, and their charisma score increases by 1 Orcs' Strength score increases by 2, and their Constitution score increases by 1. Same for Half-Orcs. Extra skills: Strength's extra skill is athletics(Athletics equals your strength modifier. If you are proficient in athletics, athletics equals your strength modifier+2.) Dexterity's extra skills are acrobatics, sleight of hand, and stealth. Constitution has no extra skills. Intelligence's extra skills are arcana, history, investigation, nature, and religion. Wisdom's extra skills are animal handling, insight, medicine, perception, and survival. Charisma's extra skills are deception, intimidation, performance, and persuasion. Spell List: https://scratch.mit.edu/projects/949016266/