Press Green Flag Twice! *For more instruction, see "How to Play" on the home screen WASD for movement, click to shoot. Your objective? Cycle through every one of the fifteen unique firearms and melee weapons; weapons switch randomly after every 25 kills (hence the name). If you're still alive by then? Well, then you've won the game. Get to shooting and bashing! -s11803731 UPDATE LOG #1 (8/18/25): Added difficulties to the game. - Easy: Native difficulty. How the game normally was before difficulties were added. - Medium: Poison zombies and Big zombies spawn more frequently. Five more zombies can spawn total (for a maximum of 15). - Hard: Poison zombies, Shield zombies, Slowness zombies, Big zombies, and Teleporter zombies now spawn more frequently. Ten more zombies can spawn total (for a maximum of 20). Status effects (slowness, poison) last longer. Teleporter zombies explode quicker. Player heals slower, and there is a larger cooldown after taking damage before healing can begin. - Impossible: All zombies have double their normal HPs. Poison zombies, Shield zombies, Slowness zombies, Big zombies, and Teleporter zombies now spawn more frequently. Fifteen more zombies can spawn total (for a maximum of 25). Status effects (slowness, poison) will not wear off until the player moves on to the next weapon. Teleporter zombies explode instantly. Player heals slower, and there is a larger cooldown after taking damage before healing can begin. Shield zombies parry melee attacks if you hit them while they are attacking. Bullets deflected by Shield zombies always point towards you.
#3 Best Project by Me MUSIC: ROBOTS! by Valve (Team Fortress 2) MEDIC! by Valve (Team Fortress 2) SOUNDS: Sourced from Valve Games (TF2, CS:GO, etc.) ASSETS: All models, sprites, and drawings by me. INFLUENCES: This game is a combination of two of my other previous games: Knife Throw ( and Mystical shooter remix ( I recommend playing both.