ultimate tower defense game (utdg) -------------------------------------------- Tower defense game that has sounds, upgradable towers, unique waves and more! -------------------------------------------- 3 game modes, 60+ enemy types, 12 bosses and 22 unique towers (219 tower levels!) also if you one shot an enemy the second they spawn in, the game can break, look inside the project and in "sprite 1" click "broadcast new wave" once enemies stop spawning until more do for it to fix getting "error" and hidden mode is like winning the lottery (0.4% chance but still)
very time consuming project, I work on it 5/7 days a week everything but audio is made by me (darknes7700) the first td game with upgradable towers in scratch VVVVVV UPDATES VVVVV v3.5: alien invasion event (new game mode with unique enemies and music and more!), stalagmite immunity to constant damage attacks v3.4: nothing planned v3.3: fixed helper bot dialogue showing for everyone, music for Swordmaster was added, removed normal cultist from doing bonus damage against friendly units v3.2: Swordmaster boss, minor improvements, removed unused code, exclusive helper bot for specifc users v3.1: robot factory rework (spawner tower), halfed terminator health (final boss of normal mode), friendly robots back up when attacking instead of stalling enemies and have animations and do damage once they swing rather than it be constant, bug fixes, added commander for hidden mode v3: reworked normal mode (all music and enemies/bosses), small terminator cutscene for his second phase, level 5 gatling/minigun, radioactive and frost blaster/freezer, mortar/anarchist lv4 1500 > 2500, tower catagories to help newer players (dps, aoe, support), rebalanced flamethrower, made frost mode a 50% chance of happening and hidden mode is still playable, removed robot factory v2.95: Mortar variant for hidden mode (Anarchist), better stats and 2x faster projectiles but takes extra time to pull out his grenade launcher v2.9: Unlockable hybrid mortar tower (obtain a permanent code at the end of hidden mode credits), data saving via code if you're logged in, loads game before allowing to play v2.85: fixed bugs in hidden mode and made final two waves harder v2.8: secret mode hidden waves, secret mode music, altered waves, 5 new unique bosses (Jester, king, scav leader, corrupted, doombringer), made secret mode a 1/10 chance v2.75: secret mode? (1/50 chance), shotgunner level 5, showstopper summon targetting fix, rocket/wrecker level 5, rocket/wrecker explosion radius nerfs, reworked code for lives counter v2.6: 2 new towers, balance changes v2.5: new limited game mode, random event waves (3), new tower (scales with enemies), new enemies (18+), new music (7), new unique bosses (4), Sniper and burst level 5, removed robot factory from frost invasion v2.4: new wave with 8 unique enemies and finished music to it, reworked most towers (general damage buffs), buffed end game enemies, bug fixes, tweaked upgrade ui V2.3: gatling gun added, tower menu gui edited (more space for towers), made robot factory cheaper, buffed burst lv4 V2.2: toxicfier upgrade description, toxicfier damage rework, more waves, reworked robot factory code V2.1: added new waves, new tank and fusion enemies (appearing on the new waves only) and new music for them V2: fixed explosion towers! (working on adding the new enemies and boss, they've been coded just not added) V1.9: two new towers! three new enemies and minor visual changes to things (explosive towers are broken) V1.8:added robot factory(again)and small tower reworks V1.7:released to the public and more music and removed robot factory V1.6:new secret boss and buffed final boss V1.5:you can beat the game now and bosses are stronger V1.4:added robot factory and a new boss V1.3:heavily nerfed rocket and buffed sniper V1.2:reworked bosses V1.1:nerfed towers and added more enemies ———-No updates below this———- (i did use the path and some of the base code from warfame or something else when this was first made)