TurboWarp with Infinite Clones turned on is recommended. A spiritual successor to SliGame. =+ PLAYER += WASD to move Mouse1 to rain Space to cast a ripper swirl + RAIN + Casts five orb droplets from the mouse cursor, pointing down. Deal 1 damage to all enemies. Short cooldown. Becomes really sad on Mondays, for some reason. + RUBBER + Passively cast 2 rubber orbs from the player that bounce once on enemies (or otherwise the edge). Cast every 5 seconds. Becomes spooky during October. + RIPPER + Summon a spiral of ripper orbs that deal high damage and pierce. Sent out from the mouse pointer, has a cooldown of 20 seconds. =+ ENEMIES += + SPRITE + An entity that forms from somewhere in the sky. HP: 5 Attack: Summons an orb at the mouse cursor that is launched at the player after a brief delay. Deals 1 damage. Notes: Weak to almost everything. Can spawn in crowds if you are not careful. + MIST + A defender of something ELSE in the sky. HP: 10 Attack: Summons orbs from the red rift that launch at the player, in bursts of 3. Notes: Spawns at 100 points. Weak to rubber. + RED RIFT + A strange rift used by Mists to attack. Technically not an enemy. HP: None Attack: Utilized by Mists to attack Notes: Spawns at 100 points. Spins around randomly, usually in the center of the screen. Does not deal damage by itself. + PHANTOM + A strange entity that seeks only to confuse. Not the best strategy since the confusion also destroys it. HP: N/A Attack: Charges at the player, distorting them and their shots for several seconds Notes: Spawns at 250 seconds. Makes all attacks spawn at random points. =+ SUNSPOT += A strange phenomenon can occur where a mist has its outer shell removed. This will cause all of the concentrated energy in it to expand, creating what is known as a Sunspot. HP: 50 Attack: Does not normally attack, and is immune to rubber. Upon being attacked (or when the player is too close), it fires a stream of shadows, which gets more powerful the lower its health is. Notes: Spawns at 400 points. The player has a very brief period of immunity when hit by a shadow, so getting hit by just a few can result in instant death. + VAPOR + A ghost made of condensed rain droplets formed together into a single entity. The orb in the middle is made entirely of water. HP: 35 Attack: Bounces up and down and slowly fires orbs at the player. Notes: Extremely resistant to rippers and rain, but very weak to rubber. Appears after 450 points. + SMOG + The very thing that the Sprites answer to. All of the smogs also answer to something higher, naturally. HP: 45 Attack: Summons 3 sprites after a cooldown. Does nothing else. Notes: Spawns at 600 points. =+ ELITE SPRITE += The very thing the Smog answers to. Answers to something higher still. HP: 150 Attack: Fires a massive, inaccurate spray of bullets at the player and charges at them. Notes: Spawns at 800 points.
+ UPDATE LOG + 1/18/24: Added Elite Sprite boss. Nerfed Smog. 7/4/23: Made phantoms smaller so it's easier to avoid their charge. Made Sprites spawn less depending on the stage. 6/28/23: Made the rain get buffed after Sunspot is defeated, firing 8 shots instead of 5. 5/6/23: Added the smog. 5/4/23: Added the vapor enemy. 5/2/23: Added costumes for the bullets, depending on specific times of the day, week, or year. 4/30/23: Reworked the rapture bullets to be player activated, and renamed them to rippers. Added a night stage after the Sunspot is defeated. 4/29/23: Added the phantom enemy and the Sunspot boss. 4/22/23: Game published.