NOTE: If judgments stop appearing after a while, PLEASE RESTART THE GAME! Welcome to Nickkittyboi's Difficulty Fling: A Difficulty Fling fangame where you try to jump as far as possible! If you're lucky, you might land a critical jump! From just a regular difficulty roadmap to reality literally shattering, each class has something different to offer. Can you reach the end? CONTROLS: Jump: Space, up arrow, up (d-pad), or the Fling button Restart: R, down arrow, down (d-pad), or the Restart button SCORING: X (Miss): You couldn't even jump off the platform. Wow. [Skill range: 1.08-3.99] OK: You landed somewhere around classes 1-4. Not the best, but it's a start! [Skill range: 3.99-170.28] Good: Alright, getting better! You landed somewhere around classes 4-11. [Skill range: 170.28-531.3] Super: Now we're talking! You landed somewhere around classes 11-15! [Skill range: 531.3-731.7] Perfect: Impressive! You landed somewhere around classes 15-17! [Skill range: 731.7-815.1] Yeah: WOAH. You managed to land in class 17 or 18! You might have even beaten the game! [Skill range: 815.1+] Crit (1% Chance): Lucky! You landed a powerful jump that boosted you quite a bit further and a little bit higher.
UPDATES: Upd1: Fixed Restart bug Upd2: Added Classes Upd3: Fixed text bug Upd4: Made game console-friendly and mobile-friendly Upd5: Changed Xspeed values to make the game possible. Upd6 (HUGE UPDATE): Added a background to every individual class and text to the first class. Also added nicknames to the different classes (kinda like the original) Upd7: Changed class nicknames Upd8: Changed song to Blue Zenith (by xi) Upd9 (HUGE UPDATE): Revamped fling system and overall design. Also added win screen and fixed Yspeed value. Upd10: Added scoring and position marker. CREDITS: Abandoned Original: @Trigoid (left scratch) Continued Remix: @Xxrayngame999Xx Revamped Remix: @Nickkittyboi (Me) Idea for Upd6: Song (Blue Zenith): xi Scoring effects derived from Ubisoft's Just Dance.