<== Preview for a future project ==> Comment any bugs and like (❤) and star (⭐) :) KEYS: [Move] -- [A] [D] or [⬅] [➡] [Jump] -- [W] or [⬆] [Crouch/Slide] -- [S] or [⬇] [Fire] -- [X] [BETA Editor] -- 0 (and keys for switching through types) DEVLOG (Not everything is documented - Soz): v0.1.7a: -Fixed the space glitch within scene and added a smoother intro v0.1.6.1a: -Final improvements on the menu, and adding an animation -Grid implemented in editor -Some bugs fixed -Flag generation and the end castle are now properly added v0.1.6a: -Added a basic intro; menu developed -Music and timer improvements -Now you can see coins, score and the timer on the display bar at the top -Star bugs refined -Inverted slopes should work well -Fixed startup bugs and small things v0.1.5a: -Added advanced tile collisions, slopes and semisolids -Koopa Shells and Big Mario now break bricks -Fixed some collision bugs -Improved enemy physics -Fixed so many editor transition bugs -Started work on menu and UI v0.1 ALPHA: -Physics system; tile collisions jumping etc -Crouching added as a basic -- v0.1.4a fixes -Tiles and basic enemy introduction -Auto arranging tiles -Hitboxes -Player frames -Powerups -Endgoals, spawns and THE EDITOR -Saving/loading [IN WORK] -Additional mario style coding
Art > https://www.spriters-resource.com/nintendo_switch/supermariomaker2 AND Menu was made by myself Coding > By myself (Inspired by general tile platformers) Sounds > some sound resource website @Newbies01 Extra Credit to @BenjaminWins11 for the idea Credits really should go to Nintendo for the original "SUPER MARIO MAKER 2" Game. You may remix this project for code, art, sounds etc however remember to add @Newbies01 in the Credits.