Post your custom levels here! https://scratch.mit.edu/discuss/topic/727524/?page=1#post-7675106 If you get stuck, press r to restart. And run this game on Turbowarp for better performance! https://turbowarp.org/839590155?hqpen&clones=Infinity ------------------------------------------------------------------------- Boxed is a maze-puzzler game where the player slides across tiles to reach the exit. [ While in the editor, press the R key to rotate tiles, and the E key to copy tiles!! ]
"Ambient Galaxy" background by @IcefangEffects !! -----Update Log----- 2/16/26 - v2.3 > Added an achievements system, there are currently four but more will be added in the future. > Added a little animation that plays when you load a community level > Added filters to the community levels menu, now you can sort by difficulty > Levels in the community tab that you've already beaten are now grayed out > Made the teleporters colorblind-friendly (added symbols to them) New Tiles > Blue Spinbeam: Same as red one but rotates counterclockwise > Floor Spikes: Spikes that pop out of the floor once the player stops moving. Could be used to force you to keep moving in a dangerous area. 11/27/25 - v2.21 > Added the settings menu, and added the option to save and load your progress. > Added splash text > Added new community level, Orbital (by me) > Fixed the weird sound bug that happens when you play a community level > Fixed an issue where the star rating on community levels would appear different depending on your device (font issue) 9/16/25 - v2.2 Huge update, read the full update notes here: https://scratch.mit.edu/discuss/topic/727524/?page=5#post-8724750 (Too much to put into the notes and credits lol) 3/6/25 - v2.1 > Replaced the "import" button with the "community" button. It shows a list of levels made by the community, and still allows you to import level codes. > Updated background (by !) (Also added the stars back) > Changed menu buttons from simple emojis to actual images! 2/18/25 - v2.0.1 > Minor update, replaced the text in the bottom left corner for featured levels with an actual button. Will do the same for the mobile toggle later 2/13/25 - v2.0 > Completely changed the entire campaign!! > 13 new tiles > New menu screen > TONS of bug fixes!!!!! 5/2/24 - v1.3.4 > Reset button now restarts the in-game timer if you're playing a custom level. 11/4/23 - v1.3.3 > Removed the background of the menu buttons > Fixed a glitch that caused the "fill" button in the editor to not work > Changed the way the lines work in the main menu, now they act similarly to a DVD screensaver. They also make a neat little ping pong ball sound (don't know if anyone will even notice this) > New debug commands (press [/] and type "help" for a list of commands 11/3/23 - v1.3.2 > Slight graphical edits > Made campaign levels work using a list instead of individually setting each level code in the custom blocks > Added some secret debug commands (super secret) 10/30/23 - v1.3.1 > Added a vignette that also has parallax scrolling > Slightly rearranged menu icons 10/29/23 - v1.3 > Added some parallax stars in the background. (Turn them off by pressing the "stars" button in the menu.) > Added a sound for when you click the reset button. > Changed the reset button into a circle > Slightly altered the position of tutorial text > Fixed a glitch where ON/OFF switches would not toggle even if the player slid over it. SOMEHOW the update log numbering got messed up... whoops. 10/26/23 - v1.1 > Added the Featured Level button on the main menu > Added the Randomize button in the editor > Made the trail that spawns in the menu change colors if you want long enough 10/22/23 - Release > Released the first version of the project. Tags: