simply move your character to the right side of the screen. There are four levels that loop endlessly. This game is pretty easy and can be cheesed just by scaling the upper and lower walls, and it's also really slow on most computers; the main reason why I made this is for the challenge; read the notes and credits below.
*assuming that using logical operators doesn't count. In this project, I made all of the calculations using only AND, OR, and NOT operators. Besides that, I could only set constants to parameters and variables, not anything else. As an added bonus, I made the calculation and rendering separate. I used blocks such as "change x pos by ( )" and "change graphic effect" for those, but only for the drawing function and I'm counting that as not performing math on variables and parameters. This proved to be even more of a challenge than I thought. Even the arithmetic was near impossible when using base-2 numbers. If you're curious on how this was made possible, I encourage you to see inside. Each level had its own module that loads a circle object to be drawn. These four arrays neatly represent an organized memory bank of some kind. Also, I originally wanted to use the Pythagorean theorem to detect circle collisions, but I switched to color detection because both exponents and sqrt is practically impossible to do. The distance detector block is also not an option because it gives a decimal number and requires comparison blocks. Of course, not everything had to be done exactly like a computer. 1s and 0s could be saved in lists rather than latches, for example. If you consider this a worthy game at all, please heart the project to help it be more noticed. #i #made #a