Controls move - wasd/arrow keys jump - space throw then aim grapple - click and hold sling in aimed direction - release Camera Modes 0 - static camera 1 - camera tries to keep player in center of screen 2 - camera tries to frame action About the Project This is a prototype I've been working on for a Spiderman-like player physics engine. The goal is to have smooth, fluid movement that switches seamlessly between running across surfaces and slinging through the air. Feedback is appreciated, especially on controls and cameras.