Create your own platformer levels with more than 45 unique and different blocks and entities. W, A, S, D to move (or mobile controls that can be either touchscreen or in-screen buttons, you can change your preferences in the settings in the main menu) Copy (C), Paste (V), or Cut (X) with the mouse over a block. "R" to teleport the player to the mouse in editor mode. Click on some blocks to change their orientation or type. "E" to toggle between edit and play, keep pressed to play from start. "I" get the block that you are touching with the mouse. "Z" to undo. "F" to open inventory "B" to toggle player hit box Here is the list of blocks that you can use for your level: - Air - Ground - Slab: half the size of the ground - Lava: kills you in contact - Spike: Click it to change the direction, it can kill you - Spawnpoint: change your spawnpoint - Spike block: kills you in contact - Spike wheel: it is bigger (3x3) and can kill you - Jump pad: it makes you jump higher - Wall: 1/3 the ground, it is vertical - Blinking block: it switches between active and inactive - Sticky block: You can't jump if you are stepping on it. - Ice block: it makes you slip. - Light block: If you touch it, it will disappear in a few seconds. - Splikit: enemy that can kill you, you can kill it by jumping on them - Spiked-head: enemy that can kill you, you can't kill it - Asplikit: enemy that can kill you, jump on it twice to kill it. - Convey: it pushes in the direction it is looking - Crusher: enemy that falls when you are near it, it can kill you - Lava split: it moves up and down, can kill you. - Bright block: it is visible in the darkness - On/Off switch: jumping below them, you can make on/off blocks appear or disappear - On/Off block: It appears or disappears when you jump below On/Off switch - Coin - Hidden coin: It appears when you touch it - Goal: Win the level by touching it - WOP Block: delete all enemies - Key: it can unlock key blocks - Key block: you need a key to destroy it - Mysterious box: touch one and teleport to other - Invisible box: it is invisible until you are near it - Clock: adds 5 seconds to the time - Clock +20: adds 20 seconds to the time - Yellow switch: it makes yellow switch blocks visible - Yellow switch blocks: this blocks will appear when the yellow switch is pressed - Key coin: get 4 of them to get a key - 10 coin: gives 10 coins Here are the list of themes: - Sky: no special effects - Night: the blocks that aren't near you become dark - Desert: the wind makes you move backward - Ice: you will make you slip - Fog: blocks that aren't near you are invisible - Shadow: blocks are completely black Level ranking: 0 ★: it’s easy and almost impossible to die 1 ★: the majority of levels, it’s not easy but not that difficult 2 ★: it’s a little harder than the 1 ★ levels 3 ★: it takes time to beat with constant deaths and precise jumps 4 ★: it's difficult and requires practice 5 ★: it’s very hard, almost impossible, often uses bugs in the game
V 1.0 (2023): Initial release. You can create levels and play them. Added basic blocks. Added themes and load/save. Now there is a featured level list. You can publish levels in turbo warp. Added cut (x), copy (c), paste (v), grab (g), teleport (q), play (unknown). You can paste a code to play that level directly in the level selection screen. Added delete all/change all buttons. V. 1.1 (2023/2024): you can go to the main menu with a new button (x) in the level selector. V 1.2 (2024/9-10): Changed key binds play/edit to "e", toggle place/erase "q", open search menu "f", teleport "r", get block "i". Changed player hit box interaction with blocks from radius to a semi-square. You will keep the current tab in the search menu when you close it. Added: time limit, shadow theme. 2 types of clocks to increment remaining time, key coins, bullet, 10 coin, entity limit, lag detector, FPS viewer, close button when editing, onscreen buttons to move in mobile, optimizations and now some enemies will be blue in the ice theme. Fixed: on/off sprites in editor, being able to place blocks brought buttons, ability to undo when testing, hidden coins' sprite, holding open search menu key will cause skipping tabs when moving with keys. V 1.2.1 (2024/11-12): Added: difficulty indicator. Progression packs, 3 consecutive levels ordered by difficulty. Fixed: movement option resetting when returning to main menu, community levels don’t load correctly. Loading a level in the editor will no longer block the “x” button. V. 1.2.2 (2025/1): added log, increased flag hitbox and fixed timers not working V. 1.2.3 (2025/4): space now allows you to jump too Planed: 2. Fix to be unable to stack keys 3. All magic box disappear when one is used 4. A magic box that requires a key to unlock 5. Replay 6. Tutorial world (not likely) 7. Better enemy gravity (not likely) Comment any bug that is not in the bug list: - Level 25 don't load sometimes (fixed V 1.2) - Some hit box are wrong (fixed V. 1.2) - You can CTRL+z even if you are playing (fixed V. 1.2) - Holding the open search key would make using the arrows skip tabs (fixed V. 1.2) - Community levels don’t load correctly (fixed V. 1.2.1) - “x” button does not work after loading a level in the editor (fixed V. 1.2.1) - Timer in level not working (fixed V. 1.2.2) - You need 3 key coins to get a key instead of the usual 4 - You can get softblock in a yellow switch Credits: Thanks to for @-SapphireDemon- for the player movement code https://scratch.mit.edu/projects/385924223 Thanks to @XShrunk and @griffpatch for some skins https://scratch.mit.edu/projects/466980603/