Bases have 1000 HP. All troops/enemies get darker as they get hurt, and light when healed, except for bat and witch. Unicorn, ghost, and dragon don't get healed. ---------------------------Your Troops------------------------ Snowman: 1 DMG, 5 HP Knight: 2 DMG, 10HP Unicorn: +1/5 of max HP (added to any allies on the field), 10 HP Weakness: Bat Wizard: 4 DMG (ranged attack), 6 HP Ghost: 3/4 of enemy current HP, 5 HP Weakness: Bat (Not Affected by Stun) Dragon: 8 DMG, 35 HP ( click on the dragon to go from air to ground and back) -----------------------------------------Enemies---------------------------------------- Snowman + Knight have same stats as your Snowman + Knight troops. Bat: 2 DMG, 4 HP Weakness: Snowman, Ghost (Doesn't regen When Facing These 2), Wizard Blast Strength: Unicorn, Ghost (Bat Not Affected by Stun) Witch: 5 DMG, 11 HP Weakness: Unicorn, Wizard (Only does 1 DMG against them)
Let me know what you think. Feel free to suggest any ideas! Knight SFX: https://www.youtube.com/watch?v=xTTEOR2XMGE Snowman SFX: https://www.youtube.com/watch?v=fXNgih_pWIE Dragon SFX: https://www.youtube.com/watch?v=QPtG3XcOyi4 Witch SFX: https://www.youtube.com/watch?v=_ivi71yEc_c Medieval BG Music: https://www.youtube.com/watch?v=7l-4OoELw8E Font for Name: https://cooltext.com/ 3/01/18: WorldWideScores Added 2/26/18: Thumbnail added 2/24/18: Wizard now shoots to your mouse pointer 2/18/18: Dragon and Wizard SFX added 2/11/18: Both Bases Finished Money Multiplier Fixed (No longer need to EXACTLY touch text to upgrade money production) Enemy spawn rate increases infinitely and exponentially 2/7/18: Enemy Bat Your Base Complete 2/3/18: Dragon Complete Background Change + Locked Sprite Positions Day, Evening, Night BGs Replaced Troop BGs with Multiple Clones Money Production Increaser Enemies Spawn Faster as Time Goes On