Feel free to put my code in your game 31llukic! All updated code is in the cardboard burger sprite, so theoretically, it should be pretty easy to find, and I commented on all my changes. I still need to update the fries, but one annoying quality of additional burgers is a clone limit of 300, and you must click to collect each burger. One solution for the too-many-burgers problem is adding a palette to store the burgers. It would work like this; The burger would make its way along the conveyor. When it touches the palette, it updates a value and deletes itself. As the value gets bigger and bigger, the palette changes costumes to show the visual increase of stockpiled burgers. When the palette is clicked, it turns the value into money, resets the value to zero, and returns to its empty costume. However, this is just my idea, and you do not need to use it. However, if you DO want to use it but need help with how to code it, I can make it myself, and when it's done, you can backpack the palette sprite and import it into your project.
The original project belongs solely to 31llukic!