<=============INSTRUCTIONS==============> WASD or arrow keys to move Space or click to fire T to toggle autofiring Select your branch path, then click the green flag again to load the branch. Inspired by arras.io Credit to @Griffpatch for mobile controls, healthbar and collision systems. Credit to @jromagnoli for explosion animation <==============UPDATE LOG===============> 10/5/2023: Released base game. Player control, 2 branch paths, and working firing. 12/5/2023: (ALPHA 0.1) Released mobile controls, thanks @Griffpatch. 17/5/2023 (ALPHA 1)Updated branching system. Stuff is in place for cross paths. (Rifle > Marksman Rifle, for example) 19/5/2023 (ALPHA 1.1) Added experimental branches Auto and Explosives. The explosions for the explosives don't exactly work right now. 23/5/2023 (ALPHA 2) Auto branch has been updated; it's fully functional now. Also, new tier color! And I gave weird names for the branches in the description. Crossover branches coming next. 6/5/2023 (ALPHA 2.1) After a short holiday break to Malaysia, a rudimentary collision system is in place, but it's kinda jittery and slightly buggy. 6/9/2023 (ALPHA 2.2) Alright screw it, help me @Griffpatch. So I've revamped the movement system in accordance with a collision method done by @Griffpatch, but it's somehow still broken. *facepalms* Also 6/9. 6/10/2023 (ALPHA 2.3) Well that didn't take long, the collision system is fixed, there are a few bugs, but mainly due to the circular hitboxes (I think), I'll fix that later. 6/12/2023 (BUG FIXES 1) Fixed a bug where you would fire when clicking to upgrade the player. Not sure if anyone noticed this but they would have if I had added ammo. Also fixed the reoccurrence of a bug where the buttons for upgrading would show the next costume even when at the maximum tier. Also removed corners from segregated rectangles in the level. So basically just some bug fixes. 19/6/2023 (ALPHA 2.4) Made explosives lose speed as they travel. 19/6/2023 (ALPHA 3) ...Don't ask how, but I fixed the collisions. Updated Marksman Rifle costume. 20/6/2023 (ALPHA 3.1) I made explosives explode! *soviet anthem plays in the background* 24/6/2023 (POSTPONED) Added a little unkillable triangle, which is the first enemy. Bugged pathfinding, oh joy. (First Update Alpha 0.4) 28/6/2023 (ALPHA 4) I got the first crossover working, let's go! The crossover in mention is from the Rifle to the Marksman Rifle. 23/9/2023 (ALPHA 5) After 3 months of inactivity because of exams, the multishot branch is out on experimental! Updates will be picking up soon. This was hard to implement though. 4/10/2023 (ALPHA 5.1) Added explosion size for different explosives. 6/10/2023 (ALPHA 5.2) Added ability to toggle autofiring. Press T. 16/10/2023 (ALPHA 5.3) Rest of Branch 5 is out on Experimental. 17/10/2023 (ALPHA 5.4) Branch 5 is now fully implemented. 16/1/2025 damn this is old
<=================NOTE==================> BLUESCREEN = BUGFIX/UPDATE <================CREDITS================> My friends Caleb and Kieran for branch ideas @Griffpatch for mobile controls, health bar, and some enemy code @jromagnoli for explosion animation <=============BRANCH PATHS=============> Path 1: Faster Firing -Normal -Rifle -Machine Gun -Minigun Path 2: Heavy Damage -Normal -Marksman Rifle -Bolt-Action -Railgun Path 3: Explosives -Normal -Grenade -Steil Grenade -Molotov Path 4: Automation -Normal -AutoNormal -AutoRifle -AutoMachineGun -AutoMinigun Path 5: Multishot -Normal -Dualshot -Tripleshot -Quadshot -Pentashot