Welcome to my simple, adaptable MMO engine which can support up to 300 players when on scratch (due to the clone limit as it uses clones for players) and infinite if max clone count is disabled and you change the hard lock which is put into the project (is set to 300 by default). You can use this engine for your own projects and enjoy! :D If you find any bugs please tell me in the comments and I will try and patch them Versions: V1.1 Compressed the amount of data that is sent to allow for more data to be sent V1.0 Initial release
Thanks to @griffpatch for his online multiplayer tutorial which acted as a bases for this project Thanks to @griffpatch for his guidance about how MMO engines work Note: If you have bad internet the project will randomly become laggy for some reason. Also, the more players are online the laggier it will get due to the nature of how scratch MMO's work. However, I would advise for you to use the pen version of this engine as it is less laggy and does not use any clones but this does not apply if you do not want to make the entire project pen based.