Welcome to my simple, adaptable MMO engine which can support up to 600 players which is set by the hard lock which is put into the project (in case you want to add a maximum number of players). You can use this engine for your own projects and enjoy! :D Versions: V1.3: Decreased number of packets needed to be sent. V1.22 Fixed flickering of other cloud players V1.21 added back code that was removed during testing causing the project to break V1.2 Fixed a bug that deleted 2 of the 3 packets that are sent V1.1 Compressed the amount of data that is sent to allow for more data to be sent V1.0 Initial releaseV
Thanks to @griffpatch for his online multiplayer tutorial which acted as a bases for this project Thanks to @griffpatch for his guidance about how MMO engines work Note: The more players are online the laggier it will get due to the nature of how scratch MMO's work. Also, I would advise for you to use this engine as it is less laggy and does not use any clones (do not that stamped objects go behind clones and other sprites).