This is a music player intended for use with the Global//Controller scene manager As in the previous demo, use 1 and 2 to switch scenes Features: - External sprites can queue music through a global Music.queue variable - Music can be defined to have an intro track and a loop track. An intro will play first, followed by endless looping of the loop track - By default, the current track will fade out before the next queued track starts - If the current music is queued again, nothing happens - Two keywords special keywords can be inserted into the queue: QUEUE_NONE, which will fade out into no music, and QUEUE_STOP, which will stop all music at the nearest frame - The music's maximum volume can be controlled globally using the Music.volume variable