W.I.P SW3 V.1.0.0 SE (Ownership now to @Sharko212) I AM NOT WORKING ON THIS GAME ANYMORE https://scratch.mit.edu/users/sharko212/ is the new developer @Sharko212 or who ever else wants to take over will be the developers for this game. the code is just too buggy and trash for my sanity to handle. I am heading on to other programming languages. Thankyou for understanding. I hope you all have a great 24 hours of your life :) Move the slider to adjust the volume. Press buttons to make units, and control them. (including and attack, defend, man the fort and middle ground) and press the units their self's to command one type of unit to attack, man the fort, defend, or go to the middle ground ================================ https://turbowarp.org/808793544 copy link for better graphics and movement. :)
working on and splash damage and animations and tutorial and different damage delt to different units Give credit pls (All credits below) No advertising! All ads will be taken down. Health depicted in text may not be the same in game. I try to make them the same. Scroll down. If I forgot to add you in the notes and credits, please inform me on my profile. I'll immediately add you. ================================= IF YOU WANT TO BE ADDED INTO THIS GAME, PLEASE MAKE A PROJECT ABOUT YOUR CHARACTER INGAME, THE STATS, ABILITIES, AND IF YOU WANT TO, THE ANIMATIONS. THEN POST THE PROJECT INTO THIS STUDIO: https://scratch.mit.edu/studios/33670291 ================================= Dev team: @ScratchMegaRex/@TheLegacyEmpire//: coder : artist and animator : artist and coder : artist and coder : animator : artist : artist and coder : artist : artist : artist and lore for help with art and animations for art for animations and art Link to studio: ================================= PATCH NOTES: NEW FEATURES: units take 0.4 seconds to react instead of 0.8, several voice lines for all units when they are spawned, Simpler coding buts works better, most buttons will use the when this sprite clicked, better castle archers, physics for when units die, statues have more health and take half the damage from all units, emotional damage meme may appear when u lose, magikill can move during cooldown, you can bring more cards to battle, (from 7 to 9 cards,) units will instantly react to commands, Better health systems, along with fixed damage, admin commands, changed beta test a bit, smarter AI, (more randomized spawns,) 100 unit pop, more pop for units, loading screens, higher stats for miners, more maps, giants yeet units farther, community now has an announcements and chat in it, Armies has now been changed to Decks, units spawn things will have a smooth looking cooldown without using costume, you are able to use flappy bird, fix up the enemy speartons and the spiritons, order and chaos factions, an update to the armies tab, better play menu, cool effects when the back button is pressed, NEXT UPDATE: AI units also have passive heal, different damage delt to different units, all units will have a healing system, units will now have a working splash damage system, AI has cooldown, better UI, map and unit creator, voting setion in community, addons page, achievements, more emotes and able to choose your own, more to customize, miner stance controls, different AI's have their own personality, such as different emotes, shop, resign and exit buttons, more controlling of units, and better controls. BUGS FIXED: you can't press the back button in the main menu anymore, FUTURE UPDATES: Not working on this game anymore, its too buggy ================================= Thanks for , , , , howjsay.com, , Aiga_Qistan8 and for sounds, pics, ideas, backgrounds, and code. credits for fan art: , , , ,