~ This is a contest submission for @IGOTDAMILK ~ Current block count: 1983 This is an endless runner/dodging game. In it, there are multiple elements to choose from, each having its own obstacles, look, gameplay, and especially difficulty. Controls: - W, up arrow, space, or click to jump - S, down arrow, or C to crouch - Crouch while moving forwards or back to slide/boost - A or left arrow to move left - D or right arrow to move right Credits: - @BrishanH88 (me) for the code - @IGOTDAMILK for the contest - @BrishanH88 (me) for the drawings and art - Google for a few images, specifically the birds - See in project for music, its from new grounds. If you want to use any of the code, please ask. I worked hard on this and would rather you not steal stuff. Follow me if you want :) Yes I used Cubey again, at this point he's kind of my mascot lol. . goodbye
*** Update Log: *** List of all updates, no matter how small. Use this to stay updated on the newest features/changes! V.1 - Release * V.2 - Less rock obstacles - More variations of air obstacles - Higher chance of air obstacles * - Started system of adding other elements * - Adjusted movement - Added slide SFX V.3 - Wind element * - Music for wind area - Player is blown backwards when not moving in wind * - Movement adjustments - Adjusted wind BG coloring - Increased spawn rate in wind area V.4 - Water element * - Music for water area - Player needs to keep up oxygen while dodging in water * - Adjusted water BG color - Lives system * - Animation when you lose a life - Animation when you die - Proper thumbnail/death screen V.4.1 - Added drop shadow to the title on the main menu - Title now gets bigger when your mouse is on it - Added border to the element select buttons V.4.2 - Removed border from element select buttons - Project version switched from "Demo" to "Alpha" as the game is more polished and is in more of an alpha testing phase with lots of bug fixes and new ideas. V.5 - Fire element * - Music for fire element changed - Player must keep heat level down in fire element * - Layering adjusted V.6 - Shop added * - Coin collectibles added * - Skins added - Dying brings you back to main menu * - Dying stops music - New music for shop - Bug fixes V.6.1 - Layering adjusted - Collectibles dont stay on screen after death - Shop buttons have SFX - Gave myself admin powers for infinite coins V.6.2 - Elemental skins added - Ghost Cubey transparency lowered V.6.3 - Certain skin coloring adjusted - Main menu element animations added - Lightened thumbnail title shading - Labeled certain skins in shop