Offense (Blue) ____________________________________________ W = Blue skids left A = Blue withdraws position S = Blue skids right D = Blue approaches goalnet N = Change dribble or shot type M = Change kick direction or curve (works on dragging and finesses) Defense (Red) ____________________________________________ Up arrow = Red skids left Left arrow = Red withdraws position Down arrow = Red skids right Right arrow = Red approaches K = Slide towards ball or blue Dribbles Angled = Kick ball opposite of the direction pointing towards you. Drag = Roll ball left or right except rolling back is bringing the ball towards you but slow. Manual = Kick the ball in the direction you move. (Really unstable.) Shoot Regular = Kick hard and straight. Finesse = Kick with curve except not too much power. (Left curve or right curve = Change the direction of the curve by blue's point of view.) (Know that every shot may not be accurate from the direction you are shooting meaning that I made every shot except dribble have kind of or drastic inaccuracy from the direction you try aiming towards.) Goalkeeper or Orange (Not controlled by any player) ____________________________________________ Has 3 different diving forms and has a realistic reaction timing depending on how close you are to him. Type 1 = Happens frequently or often when farther, dived directly to the ball in 0.2 seconds. (For any beginner Scratch coders, it's just a glide by 0.2 seconds.) Type 2 = Happens most rarely well moderately distant, dives in a inconstant form of speed just depending on how far the ball is. (For any experienced beginner Scratch coders, It just basically takes steps to the ball where it points to and sets the horizontal position to it's previous position.) Type 3 = Happens when close to the goal, decides to dive left or right. (For any moderately-experienced beginner Scratcher coders, it's just basically using a variable to dive left or right depending on what the pick random block values.) Commentator ____________________________________________ Just separate words from me that I announced. You can remove the commentator variable in the sprite. Referee Opinions ____________________________________________ Unfortunately or fortunately, the referee isn't visually here. but there are different kind of fouls there are that will be announced as you will see. (Not all of them are fouls.) Out of bounds = When the ball touches the edge of the screen. Injury = 1 In a 20 chance of happening on each of players that they will get hurt. If blue hits the goalkeeper, then he has a 1 in a 10 chance of getting hurt but he gets pushed towards red. If red slides towards blue then it's approximately 1 in a 5 chance he will get injured just depending on red's velocity. Friendly fire = If red touches the goalkeeper or orange, my condolences if you hit the goalkeeper or orange because you get pushed by blue. Early goal = When you score in the game when you start or restart, then it doesn't count as a goal because red cannot move when you shoot already so I added this. Other reasons why I added the early goal because I don't think it would count as a goal in soccer or futbol if the goalkeeper even try to save shots, if not then my apologies. Timeouts = When the player controlling blue presses Z or the player controlling red presses L then it gives a timeout to the person calling for timeout a timeout. Of course I added a feature where it's fair enough for the player to give a timeout in the right game requirement, they have to be far enough and the same possession as the player that called for timeout. but the person that called for timeout gets a penalty for that, and they cannot get more demands of timeout than 3. Any else, it waits for 5 seconds. You can make the delay longer by going to the backdrop and set "Wait 5 seconds." To a desired value. Tell me if I should make the delay have a higher value. Restart doesn't really count as anything here, it's just showing a announcement that the game has restarted. Other ____________________________________________ Possession = Whoever touched the ball will set the possession to their role. Offense = Blue attacking. Defense = Red defending. Movement Transition = Blue and red touching it and will determine the possession after one of them goes far away enough or one of them touches it last. Transition = No one touched it since the game started. Press 0 to see stats, stats depend on eachother goals, misses, and more, and yes, injuries count. My additional apologies if you ever believed that the goalkeeper wasn't trying, I'd tell him to try harder. V1 ------------------------------------------------------------------------- Nothing. V1.1 ------------------------------------------------------------------------- Added goalkeeper kicking and sliding sound effects.
Inspired by Paired Penalties by RaptorRealm. After a remix I made from Paired Penalties called Paired Curvekicks, I made this game. Tags: #all #random #remix #remixes #boring #soccer #kick #kicking #curve #trajectory #sports #soccersport #attackinginsoccer #defendinginsoccer #goalkeeper #goalkeepers #goalie #goalies #allies #defendingshots #savedshots #score #scoring #teams #kickshot #kickshots #circles #annoyingpeople #boring #weird #dumb #2player #2players #pair #pairs #paired #kickout #kickouts #kickoff #kickoffs