[EDIT 4/23/26: Decided to reshare this because I'm decently proud of what I did here.] Sorry, this project is a remix. Go check out the original project anyway. :) Sup everyone, I've finally made a project that's like an actual game. Or close to it anyway. Woo hoo! Like and favorite! Comment if you find any bugs or anything of the sort. ---CONTROLS--- Press Space while clicking the green flag to skip the intro. -In Intro Cutscene- Space or tap to advance text / dialogue. -In Title Screen- Space to start. -In Stage Select- Arrow keys to move cursor. Space to select a boss. As this is a demo, only Bash Man's stage is playable. -In Game- Arrow keys to move left and right. Up and Down arrows to climb up and down on ladders. Z key to jump. X key to shoot. Z and Down arrow to slide while on the ground. Hold X to charge up your shot. E key to use an E-Tank, which restores all you HP. You only have 1, so use wisely. Number 1 key to show debug info. The first variable from the left is the FPS (Frames Per Second), the second is the screen number, and the third is the direction the screen will transition in. Number 9 key to kill the player. Don't mash, it completely breaks the game. This is really for any bugs, like if you get stuck in a wall or something like that. ---CREDITS--- @XplusZEROequalsZX for, well, the game Proto Man. He also made the first stage select and the concept for Bash Man. @KingdomKnight for the Intro Cutscene, which I edited, the Bash Man stage, which I slightly edited, and the Proto Man engine, which I didn't edit. @TwinDemise for Bash Man sprites and the first AI. @retrokid104 for the final Bash Man AI and the MegaNext Engine V3, which was the starting point for the Proto Man engine. @james08 for several backgrounds and some miscellaneous sound effects. @DancingBoi for most of the Stage Start coding, found in his Stage Start for Godfall project (I'm too lazy to make my own lol). for tiles and some enemies, taken from his "Barren Man stage assets" project. for some stage select coding. The MaGMML2 team. I edited the stage select from MaGMML2 to make Proto Man's stage select. Burtos on the Spriters Resource for the enhanced Proto Man mugshot used in the stage select. Credit to the owners of all the other creators of most of the other assets used in this demo. If I forgot you, tell me in the comments. Capcom and the Mega Man Maker team. And finally, me, for coding and putting together the assets for this demo. I hope you enjoy!