-------------------------------Summary----------------------------- Welcome to this 2-player battle! Move the ball and shoot fireballs to destroy the other player. Destroy each other's fireballs to help you win. -------------------------------Directions----------------------------- Use the W and S keys to move the white orb and E to fire. Use the U and J keys to move the black orb and Y to fire. Use arrow keys to change the volume. ----------------------------Finer points----------------------------- Fireballs from opposite sides that hit each other will destroy each other. Fireballs get faster as the game progresses. You have 250 HP at the beginning of the game and fireballs deal 10 HP. You naturally regenerate 1 HP per 5 seconds. Barriers reset locations every 30 seconds, get bigger every time, and block fireballs from going through them. On rare occasions, two, three, or four barriers may spawn at a time - however, these are not cumulative and will go away after another thirty seconds.
Thanks to the world of gims for the barrier sprite (capture the flag) Songs: Deitous - Golden Haze (ReTraY) Waterflame - Jumper Waterflame - Glorious Morning 2 Dearly Beloved Dubstep - dj-Jo Updates: (Last update corresponds to the release date below this box) 0.1: Posted! -Posted project -Deleted project because of white orb bug 0.2: Barrier Update -Reposted and fixed the bug! Added barriers -Made it so the black and white orbs cannot pass edge 0.3: Multi-Barrier Update -Added a small chance for two barriers to spawn -Added an even smaller chance for three barriers to spawn -Added an extremely small chance for four barriers to spawn 0.4: Projectile Update -Made projectiles slightly larger -Made projectiles become faster proportional to the amount of time played -Added Thumbnail 0.5: Hard Update -Made fireball reload speed faster -Made regeneration slower -Added thumbnail fade 0.6: Music Update -Added music -Made fireball acceleration faster -Added volume controller -Added fireball whoosh sound 0.7: Random Barrier Update -Slightly randomized fireball reloads to prevent stalemates -Randomized barrier despawns -Made a limit to how large barriers can get -Stopped barriers from duplicating too much once they get big enough -Updated barrier mechanics (there can now be up to 6 barriers at one time!) -Organized code -Changed name of project to "2-Player Battle" to match the thumbnail -Spent 30 minutes trying to understand the code that I wrote 2 years ago -Spent 10 minutes banging my head on the table realizing how incredibly stupid I was when coding this 2 years ago