interception yellow cat - pass to it red cat - avoid allowing it to catch it moves: SPACE - Alerts the yellow cat. 25% chance of catch if no alert, 100% when alert C - Toss the disc Game Rules: If space is held down for over 2 seconds, your score goes back to 0 (penalty) Alert cooldown is 3 seconds Each miss deducts 0.5 of your score If score is less than 0, it will not reset when alert time penalty happens thats it
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