READ ENTIRE THING BEFORE PLAYING ------------------------------------------------------------------------- DISCLAIMER: 1. There is no launching. The launch system is still heavily under development so it is buggy, and glitchy. 2. This is for play testing, this is not meant to be a complete game it is still in early access and so there will still be many issues, bugs, and things missing from it. ************************************************************** READ ALL INSTRUCTIONS: Basics: Turbowarp is not recommended to use Turn Sound On! VAB: Use W and S to scroll through pieces Click to select pieces and sections Click to place Use q and e to move a piece forward or backward. Press d to delete pieces Use arrow keys to move the rocket. Press r to rotate. Name: When putting in your space agency name don't use capitals, spaces, or punctuation Select a flag by pressing 1-5 R&D: Select something to buy As long as you have enough money select buy to purchase it Astronaut Complex: Click Select to select an astronaut, Click new to see a new astronaut Mission Control: Click arrows to change between pages Select a contract to view it, then select it to add it to active contracts. Launch(Not Included Currently): Hit Launch or Launchpad to Launch Use z and x to throttle Press space to stage Press m to view the map Set a planet or moon as a target by clicking Perform burn to reach the planet Slow down to land on the planet
MASSIVE THANKS TO: @SpaceZ123 Art @Alexxxxge Backdrops @hejka15 Backdrops, Parts, Astronauts, Flags, Buildings @olieeee Parts, R&D @starmang1000 Parts @codeman12323 Music Stats: 35 different parts, 5 buildings, 10 astronauts, 6 Celestial bodies, 1671 blocks of code, 28 sprites Change Log: Added Fuel/Mass/Cost counter Added Stats for each part Added info cards for each part Updated the Variable Code Began setting up collisions system/ground and backdrop system for launching Bug Fixes: Capsule shows when first entering VAB Arrow keys move pieces when selected Rocket doesn't move to the launch pad Stats don't work Variables don't loss mass/fuel/cost when deleting Optimization: Code simplified for moving/selecting parts Some forever loops removed Several custom blocks removed Collab Using the Blocklive Realtime Collab Extension