ATTENTION this project contains flashing lights which may not be suitable for certain audiences run it here: https://turbowarp.org/846318620 or spam the green flag or wait for around 30 seconds for the game to catch up (doing this can allow you to get world records for this game) this was my submission to the scratch jam #4 hosted by Gandi IDE ---------------------------][--(Controls)--][-------------------------- (W, A, S, D) to move (Click) to shoot aim with the (Mouse Pointer) (r) - to reload (1) - pistol (2) - build (3) - break (scroll) - switch block --------------------------------------------------------------------------
~(--Nerd Talk--)~ This project uses clones in order to render the blocks. it does this by checking if a block is close enough to the player and if it is then it creates the clone. this makes it so you can have worlds with 10,000 blocks and still not set your PC on fire. the blocks actually have ids and are destroyed and created every 30th of a second. (or every time your frames update). It takes information from a list to display what type of block it is. It does this because storing numbers is easier on the computer than storing objects with extra information in them that i dont need. (--Credits--) music by by Grigoriy Nuzhny (Grigoriy Nuzhny is not affiliated with this account and was just the creator of a free music file) sounds from MixKit art and code assets by mrcodebrain_ --Here are all the hashtags-- (yes I'm a sell out) #games #all #shooter #tiles updates: v1.1 fixed the death screen v1.2 reduced world size to acount for lag (new size is 40)