Uses a single cloud variable that can save 100 digits of data for each of 100 different people (Can be more if you don't need much data saved per person), and load their data when they rejoin (At the moment variables don't save, however the system can load data and check the person's username and load the data specific to that person's username). Anyone who tries this will have their username saved in the playerData variable (up to 100ish people, and if you are a scratcher). However I will be deleting them when I continue to build upon this.
All scripts made by me in the space of a couple of hours. Credit to @bjskistad for helping me test out things :D I will be making this into a game soon and I hope it will be awesome :D Use this system if you want for your own game :D The gameEngine sprite isn't needed if you use it for yourself, it is just a part of my upcoming game.