PLEASE READ ALL OF THE NOTES - IT'S ONLY A BIT More 3D platformers: https://scratch.mit.edu/projects/854246029/ https://scratch.mit.edu/projects/849590805/ @MathMathMath for rendering a cube w/ camera and movement, Z clipping DISCLAIMER: Some people's computers have an issue where the lines get thinner but the vertices stay thick, but my computer and 3 other computers don't have this bug. 2 computers I've tried have this annoyance. Purple cube no jumping idea from @rens2 ~1760 blocks It may not look like much, but it's harder to code If lagging, turbowarp: https://turbowarp.org/847519949 Gravity and color sensing can be improved There is a delay in trampoline, please note this. Still improving layering issues The collisions are set to the exact block borders, since if you go at an angle, the x/z value gets blocked off, so there's no coyote jump, and jumping will be a bit frustrating sometimes. Level 10, the last level, is a super long just 1 block and 2 block jumps. INSTRUCTIONS: Use WASD to move Use arrow keys to move the camera Use space to jump Use B to skip level Get to the green cube to advance to the next level Don't fall off the cubes into the void COLOR CODE: Red - Danger, don't touch or you'll restart the level Light Blue - Normal Yellow - Trampoline Purple - You can't jump while touching it Green - End of level, get to the green @rens2 for inspiration @HowToMakeaUsername for collision concept, but no code was actually taken from them Tip: Turn camera diagonal when jumping and move diagonally, since you will jump farther 5/13/2023 Fixed like, 7 bugs in color sensing. TAGS: #games