Sound is recommended but not needed. (I played this without sound most of the time.) If using TurboWarp, do NOT tick HD pen; it leaves spaces between blocks that basically make levels outright impossible. PLAYER: - A or left arrow key and D or right arrow key to move - W or up arrow key to jump - SPACE to switch colors (when applicable) - R to reset - J to skip level - L to summon connor (some levels are impossible but fun nonetheless) INDICATORS: - Red at the bottom indicates your danger charge from being in the black - The white/black indicator blinking at the top (when applicable) indicates how long it takes until it switches; it shortly blinks 3 times then long blinks when it switches LEVEL EDITOR*: - P to activate - O to load a level - K to load a set of levels (codes separated by a ";") - number keys to switch tiles - U to reinterpret the tiles (e.g., summon connor and place keys) - M to clear all and go to the center - ENTER to finalize level - J to replace all levels with other level codes** * editor sometimes doesn't save tiles correctly, sorry about that ** to do this, just put a semicolon (;) in between level codes Level codes here: **FORUM** TILES: [1] White (white) - safe spaces [2] Black (black) - basically an eraser [3] Safe (grey) - this is not it's intended use anymore, but good for indicators [4] Fail (red) - death - *2 - red when white background - *3 - red when black background [5] Spawn (blue) - where you start - *2 - connor is enabled (oh dear) [6] Win (green) - where you end - *2 - key-needed win block - *3 - key [7] Jump (yellow) - jump/bounce pad [8] Anti (purple) - anti-gravity
I'm making this somewhere else. Values. Black becomes white. White becomes black. A platformer of staying within the light. This was for Wednesday of Scratch Week but too late. 30+ levels that, I'll admit, could use more levels to flesh out the challenges and mechanics.