This project will no longer update. Why? Well because there's a REMAKE! https://scratch.mit.edu/projects/1149395369/ Support this project to give me motivation for more updates. WARNING! THE GAME CONTAINS LOUD SOUNDS, SCARY IMAGES AND JUMPSCARES! IF YOU ARE TOO SENSITIVE I HIGHLY RECOMMEND YOU TO GO AND PLAY SOMETHING ELSE!!! click flag twice to avoid game-breaking bugs Turn on/off flashlight = Q Hide = E Exit hiding spot = E, W, up arrow Sprint = Space Move - WASD(no arrow keys or mobile keys) ========================================== Changelog: V1.2.0 (MODIFIERS UPDATE) - Added Modifiers into the game. There is a stand next to teleporters stand. There are currently 3 modifiers: spawnrate, speedrate and O-variants replace entities(if they have O variants ofc). There are 3 more planned modifiers: sound, damage and regen disable - Adjusted spawnrates for most entities - Fixed bug with jukebox(if you use teleporter, you could hear it far behind instead of not being able to hear it past room 20) - Changed A-20, A-60, O-60, A-155 desapwns. They will either slowly vanish or shrink Also, I'd like to say that I'm sorry for not updating this game. The reason is that I didnt have will, nor motivation to do it since there are barely any likes and favourites(pls like and favourite the game). After I finish W-section, I will start with next section. V1.0.0 (FULL RELEASE UPDATE) - Added W-120, W-160 and W-200 - Added radio at the lobby (it will be heard from 20 rooms away) - Added some W section room generations - Added more backdrops to make some room types more beautiful - Added A LOT of W section checkpoints V0.9.8 - Added W-88 - A-20 and O-20 had been redesigned. ty @mrpugz121 for sick design!!! - Batteries are more common now - Fixed some flashlight bugs - Added unstuck feature when you exit hiding spot to prevent you from softlocking due to a new colission system V0.9.6 - Added W-50 checkpoint - Changed logo (YAY) - Added warning screen - New colission system v0.9.5 - Added W-60 - Added particles for W-30 - Added ambience past room W-100 - Reduced spawnrate of A-110 and A-188 - Fixed some A-W transitions bug v0.9.1 - Added W-30(it's supposted to be called A-350 but I scrapped it and instead made W-30) v0.9.0 - Added A-325. It was requested by my friend - Fixed A-285 ambience (it was muted somehow) - Fixed O-20 and O-40 spawn bug - Made A-20 and A-40 faster by 1 rps - Made O-40 faster by 2 rps and louder v0.8.8 - Upscaled Player sprite by 1.5x I made it because the previous size of player was very unproportional compared to hiding spots, which were like 2 times bigger than player itself. The drawback is that the game lags due to darkness resprite and few bugs have occured. - Flashlight's efficiency is boosted - Changed A-60 and O-60 ambience (no radio effect anymore) v0.8.7 - Added W section placeholder and W-5 (currently the only entity in this section) P.S.: W stands for Wilderness - Changed next room icon from just variable to variable with logo (on the top right of screen) - Fixed some bugs v0.8.5 - Added A-285. Starts in a middle of a room, when it starts to move. When traveled a couple of rooms back. It can change its colour or "phase", then come back to change "phase" again. This will repeat up to 3 times, and after that it will despawn. I will probably add 3 more entities and then start a new section. - Resprited every hiding spot - Added a new room v0.8.0 (overhaul update) - Added Teleport device which teleports you in certain room (if it doesnt work at first, give it a couple of seconds before you get teleported) - Added battery life system. -- Each second you spend 0.5% of battery while its on. If you found battery, it means you can recharge your flashlight. Battery spawn chance - 1/30 each room. v0.6.5 - Added new entity - A-252. It rebounds from 5 to 10 times, then comes to lobby to despawn v0.6.1 - Changed A-15 and A-37 names to A-20 and A-40. Same thing goes with O variants - Modified A-40 and O-40 ambience v0.6.0 - Added darkness system (it will become darker and darker until room 100) - Added flashlight - Added extra ambience for A-110 P.S.: for now on I will add more entities until I consider A section being finished, and only then I will start doing next section or something more important v0.5.1 (mini update) - Reduced entities spawnrate due to them spawning way too often(as for me) - O variants spawrate is halfed - A-155's acceleration is nerfed v0.5.0 (BIG UPDATE) - Redesigned: A-15, A-37, A-60, A-86, A-110, A-155, A-188, O-15, O-37, O-60 - Added ambience past room 100 - Added particle effects to each entity v0.3.5 - Added changelog lol - Added a new entity: A-86 P.S.: I created it to fill gap between A-60 and A-110 and lack of entities who come from front - Changed A-15 and O-15 spawn sounds - Reworked A-200 a bit
Inspired by interminable rooms, doors and original rooms by nicorocks5555 @mrpugz121 for A-20 and O-20 redesign Game contains some bugs. Entities list: A section: A-5 A-20, with variant O-20 A-40, with variant O-40 A-60, with variant O-60 A-86 A-110 A-155 A-188 A-200 A-223 A-252 A-285 A-325 W section: W-5 W-30 W-60 W-88 W-120 W-160 W-200 Tags: rooms, doors, interminable rooms, rooms low detailed, supreme rooms, pressure, rooms scratch, SR