I have been trying to see how many sprites I can have moving at once without slowing down the program. If I move the sprites using looped scripts that execute move or go to commands, I find that I am only able to move about 8 or so before the animation becomes irritatingly jerky. (Running in turbo mode can help, but can also cause other animation artifacts.) However, I have found that many more sprites can be moving smoothly simultaneously using the glide command, which must be implemented at a lower and more efficient level. <p> This project demonstrates the moving of many sprites (48 to be exact). Each is fairly small but comprises a non-trivial amount of pixels (1000). The scripts are timed in such a way that most or all are gliding at the same time, but the command execution is staggered such that only a few will execute at any given time. <p> If things do not look right after changing the frequency or shift parameters, try clicking the green button to reset the timing.