Click to change screenshots. Updated every few days until I forget. (I forgot) Ignore the fact that my battery is 2% with 5 minutes remaining in one of the screenshots. (And that I had to test this on a school Chromebook hjskdfgk.) All of the screenshots are vector images uploaded with Turbowarp, so if you can't make out all the details, you can click 'See inside' to zoom in on the individual costumes. I can't upload the game directly to Scratch because of the extension I used to detect right-clicks. +This doesn't change the way cloud variables are sent, processed, or received, making it safe for all the people who know what they're doing. :)
I'm going to get this game to a place I feel comfortable with it being in before releasing it, so unless you can convince me that you should be a play-tester, you'll have to wait until then. Please suggest things that you've wanted to see in the base game of RD. (NO weapon modifications, or other things that would otherwise give you a distinct gameplay advantage.) Changelog: (Chronological) +Standard full-screen compatibility +Removed intro cutscene. (Sorry, @KIKOKO_) -Left-click primary swap -Right-click secondary swap -Fixed platform aspects -Name changing capability -Clone hack patch -Client-side color hack -Spectate player who killed you until you respawn -Removed the 'Help' and 'Credits' buttons accidentally +Player kill feed +Universal streak tracking -Player streak crown -Revamped map icons -Stylish dynamic crosshair -HD stamp-based background +Way cooler Killfeed -Stamp-based gameplay -Standalone Button API -Unique death messages for dying to water and lava +SPECTATOR MODE!?!??!? (A separate gamemode(?) where you can spectate a player of your choice, if they die, the camera snaps to the person who killed them, you can also change at will or use a freecam.) (People also cannot see your cloud variables transferred, so you can watch people fight without them knowing.) -In-game settings toggle with killfeed toggle, exit game button, and I forgot the rest but it's cool I promise -Quit game button so you can leave the game without dying, for switching between spectator mode and back without needing water or lava. Only at 100% health so nobody can panic-leave. :) -Made start menu seamless because before the full aspect ratio left some parts as just a void and it looked bad. -Fixed vent and heal room timer renders because I broke them with the spectator game-mode. -Fixed caution sign things not rendering on the map. (Has anyone else actually noticed that?) FUTURE: (To-do list) -Add a '(playerName) joined the game!' message to the killfeed if someone in your friends list joins the game for the first time that session. (Otherwise it would get spam-y.) -Add a scroll bar to the killfeed, so you can go back up in the message history to find someone or something -Add a (playerName) says (chatMessage) to the killfeed if someone talks and you have text on. -Fix spectator clipping when someone kills you and the death spectator activates and they get too far away from your body. -Consistent map icons 'cause right now they only appear when they feel like it and it's starting to drive me insane and like twenty people have already suggested that I do it -Optimize scripts because right now my code is more fighting 's code to the death than working together with it. -Make [Online Player] stamp-based so that the other players don't overlap the menus. -Stamp-based username display -Unique kill message if a medic is killed by an RPG player. (40% chance) -Unique kill message if user 'Oyasumi' kills a player (8% chance) -Changing all users who have a player#### name to 'Guest####' because it looks better in the killfeed I think +CLIP RECORDER AND PLAYBACK (Post-Release) Will save 30s of unedited gameplay from before record button was pressed. You'll be able to share codes (super long ones) with friends to review clips, so you won't have to take screenshots in-game anymore, you can clip the moment, then continue on at your leisure. (no editor tho) (probably) -Delete unnecessary lists and variables to clean up spaghetti-code before release. CREDITS: = Oyasumi playtests all of this. = gave me the idea for universal streak detection. They also playtest sometimes. = Misclick on TW (unknowingly) carried playtesting for the killfeed. Bro was an absolute godsend, got a twelve-kill streak in three minutes like it was nothing. If you're out there, hats off to you, 'cause /you/ made it happen. = Black_Magic on TW is good, or Oya thinks so, at least, idk. = Apophis on Turbowarp has an /immaculate/ gaming chair. = helped me test the player menu interface and waypoint-lock system. They're also a playtester now. Original Game: (Kikoko is great.) Segoe Text Renderer: (Thanks Crystal!) All other scripts and graphics were created by me, but if you think I left someone out, let me know!