Taking staying in shape to the next level... Stay alive the whole way through, and keep yourself open! Arrow keys, WASD or touch the sides to move Number of sides represents health: triangles are the smallest stable polygons The Hex has three stages: - Passive: giant laser mode - Combat: dashes randomly around the screen - Ranged: fires pellets at the player Octo has two attacks: - Multi-dash: repeatedly dashes at the player - Lasers: fires 8 lasers out of the flat sides and rotates Every Multi-dash starts Lasers, but not the other way round Over time, the laser borders close in, repeating the entire run (plus a couple bonus features) in a more enclosed space. Stage 2 ends with Octo's first appearance. Stage 3's finale includes giant lasers, the Hex, and an Octo for good measure... Good luck. You're going to need it... P.S. I've never finished Stage 2, so from there on out, every combination of boss moves and lasers is untested in the enclosed space. I'm not even sure if it's possible. Guess you'll have to make this popular to get skilled players to find out :P
--- CREDITS --- Originally made for @zhostdaghost 's 100 Follower Anything Contest Entered into @Tunibal_Scratcher 's 1K Follower Anything Contest Inspired by the Just One Boss games by @Travister88 and @TrentonTNT All code (751 blocks) and most art made entirely by me Mobile Friendly Icon by @ThePro225 Mobile controls requested by @Tunnibal_Scratcher Font is Sudbury Basin Regular from dafont.com All SFX from pixabay.com --- SUPPORT BEG --- This is one of my best projects, so if you could show your support too, that would mean a lot! I've probably spent more time on this than any other project so far, and really want to continue working on it, but it's hard to find reason to without any signs of activity. Leaving a comment, loving, favouriting, telling other people, it all tells me that working on this is worth it! Oh, and as always, follows are appreciated, but only if you want to... Also I'm running out of ideas so leave some in the comments, and I'll be sure to leave credit once it's implemented! --- OTHER NOTES --- May add more attacks and bosses at a future date... Note for : more sounds and music may be added, but I can't add them right now. --- UPDATE LOG --- v1.1.3 - mobile controls added v1.1.2 - some SFX added v1.1.1 - WASD controls added v1.1 - Octo added v1.0.2 - tweaked the start and player graphics slightly v1.0.1 - colour redesign and minor tweak to the speed loss system v1.0 - release How do tags even work? Eh, just ignore them. Psst... Turbomode for added difficulty.