each member has a unique special weapon that charges every 40 seconds after they use them. Sweet tooth: laughing ghost; the clown head on sweet tooths van unhinges itself and targets enemies, dealing 40 damage if hit. it only lasts 10 seconds and can pass through structures. Junkyard Dog: Taxi Toss; junkyard dog grabs a taxi with his winch and launches the taxi like a catapult. it can deal 35 damage if hit. Darkside: Darkside Slam; Darkside puts her semi in full throttle and rams the enemy in front of her dealing more damage the more momentum she has. she can rear fire this weapon to launch mines instead. Outlaw: SUV turret; Outlaw puts himself on his turret and begins shooting enemies. he can hit the fire button while shooting to fire grenades with the bullets. it can target enemies within a 360 degree radius. Death warrant: chain gun; fires his chain gun dealing 25 damage. simple, but lacks power Roadkill: Minigun; similar to Death Warrants special, but it can be charged and does more damage. can also be rear fired to drop mines instead. Road Boat: Magnetic projectiles; launches projectiles that can home in on enemies dealing 33 damage (11 per projectile). however they can bounce off walls too. if you bank shot them off the first wall they hit and they hit an enemy, each projectile will deal 50 damage. Kamikaze: Flamethrower; deals continous damage in front of him but sometimes launches fireballs that deal 14 damage along with it. Crimson fury: Flame Launcher; similar to Kamikaze, but it does more damage and doesnt shoot as many fire balls. Meat Wagon: Gurney Bomb; launches a gurney with a test dummy strapped to it with C4. it follows enemies and does 40 damage if hit, but will explide if it hits a wall. Vermin: Rodent Rocket; launches his rat rocket from the top of his van to home in on enemies and deal 30 damage Axel: War Wheel; curls himself in his tires and shows thier spikes. he can use this to crush enemies for 10 seconds. each time he crushes someone, damage increases( 50-70-80-100) until reaching its peak with 4 crushes. Talon: Tri gun; she stops in place and targets enemies from above with her tri gun with 100 bullets loaded. if she has more than one special weapon generated, the bullets will multiply. you can only generate 3 special weapons. Shadow: Coffin Bomb; launches a coffin from the back of her Hearse which slides around the feild and bounces off walls. she can remotly detonate it for 30 damage or let it hit the enemy for 60 damage. Reaper: Shadow Sword; throws his sword to deal 40 damage. has slight homing. if he pops a wheelie while using this, he will drag it on the ground and light it on fire. this deals 150 damage when on fire, making it one of the most powerful weapons of the crew.
each Special weapon can be swapped to Alt mode. each attack in alt mode is different. Sweet tooth: Sweet bot; sweet bot changes from van form to bot form. from here he can shoot rapidly, shoulder charge enemies, fly, and slam onto the ground creating a shockwave. he can throw his head to deal 20 damage, but it will end sweet bot mode. Junkyard Dog: Death Taxi; grabs a red taxi. when thrown he can remotly detonate it. he can let it overheat to deal more damage with the explosion, which will cause a shockwave. a regular shockwave does 20 damage and a charged explosion does 60 damage. in team games only, it will become the health taxi which heals allies but enemies will not be affected, and he cannot heal himself Darkside: tri gun; a tri gun appears on the top of the semi. holding the fire button will target an enemy. it starts slow firing but increases in speed as it keeps going for 8 seconds. outlaw: Turret Terror; fires faster than his primary special but fires blood missles at a faster rate. but he cannot target enemies behind him unlike his primary special. Death Warrant: zoomy rockets; charges his chain gun but when he releases and hiits the button again quickly, he will charge missles that target enemies. he will fire the missles and his chain gun at the same time. Roadkill: Blood missle barrage; similar to death warrant, except there is a level 3 charge where he will fire blood missles that deal more damage while firing his minigun. Road boat: Tractor Beam: pulls in an enemy with his magnet and and can ram them into walls or launch them off the map or into someone else. kamikaze: shock freeze; charges an EMP in his hands. when fully charged, he will slam it down causing a shockwave that does 20 damage and freezes enemies in place. it must be fully charged for it to work. but dont overcharge it, or he'll burn his hand and drop the bomb, losing it. Crimson fury: pyro slam: similar to kamikaze, but uses his flamethrower to cause a shockwave that burns enemies engines. must be fully charged and be careful of overcharging. Meat Wagon: Patients Rights; similar to his primary, but he will stay still and manually control the gurney. he can remotly detonate it for 20 damage, or can hit someone directly to do 90 damage. can accidentaly hit himslef for 10 damage (idiot penalty) Vermin: rat attack; controls the rodent rocket. aim the crosshair at an enemy to have it dive bomb the enemy for 50 damage. but hit an enemy without using it to do 100 damage! Axel: Crowd control; clinches his wheels and releases quickly to send out a shockwave to knock enemies back. but dont overcharge or he tires himself out. Talon: magnet drop; can pick up an enemy with the magnet and dropo them to the ground to take fall damage. can also pick up allies to take them in or out of battle. Shadow: Casket Catapult; launches a casket which stops where it lands. can be overheated to do 120 damage in a shockwave or 130 if directly hit. Reaper: SRPG; stops in place and shoots a sticky rocket. it can be overheated to do 120 damage. its also useful for setting up traps. which primary and alt special is your favorite?