WASD to move mouse to turn space to jump (can jump multiple times) stress=lines generated TURBO MODE super recommended (Shift-click green flag)
I have move to a new 3D test. This was a good effort, but it had some fatal flaws that made starting from scratch easier. If it is not up now, the new 3D test will be up soon. v.0.1 -beta release v.0.11 -stopped a lag producer that slowed you down when on ground -got rid of flicker (thanks so much @Aforce :) v.0.2 -fixed angle bugs by relocating points and making them relative. The player technically doesn't move in the code, the points do. This may make it slightly more laggy, but it fixes SO many problems with angles. -for people following the project, you can now easily change FoV to do list: -hit detection -not render redundant squares -optimize square generation -create way to easy model in new squares (I currently just write in new points)