UPDATE 9/7/23 - Added control configuration upon numerous complaints. Now you can configure your controls before the project begins. Credit to @DancingBoi for that little engine! UPDATE 8/31/23 - Fixed bug where the boss's attacks can no longer hurt/kill you after he dies, also preventing player movement after boss death. Please note that I will delete any and all advertisements that you post on this project. No exceptions. After a pretty long time, Drive Man has been completed! This AI was kinda fun to make, especially since it's been a while since I last made one of these things. This might be the last ORM I actually post on Scratch. I am considering doing a re-release of a few of them with more original sprites, since I kinda sorta maybe borrowed the sprites for Explosive Man, Polarity Man, and Razor Man, with slight edits. DATA: CMN-004 Drive Man Weapon: Data Wheel Weakness: Triple Razor Drive Man was one of the many Robot Masters designed by Retro during his time working as Dr. Julius' assistant. After his trip to a local racetrack to watch a motorcycle event, Retro befriended Nitro Man, the winning competitor. Fascinated by his design scheme and looking for a robot to operate a new digital program he had created, Retro, along with Dr. Julius, built Drive Man to travel into the simulation world, functioning as a combat robot that could operate in both artificial reality and the real world. As such, Drive Man is capable of interfacing with certain machines to transfer files between them, as well as enter the machines himself. He was stolen by Dr. Wily along with several other CMN units and used in yet another of the mad scientist's attempts to conquer the world, occupying the experimental "Cyber Speedway", a project functioning as a simulated highway allowing for faster travel for vehicles, in order to prevent travel and further the transport of materials to Wily's fortress. His special weapon, the Data Wheel, creates a spinning digital centrifuge that can interfere with other robots' systems to cause damage. He also is capable of interfacing with the walls of his arena to send off sparks. Drive Man is known to be punctual, and loves racing. He is known to have great respect for Nitro Man, who was his primary design inspiration. He enjoys talking to friends, reading car magazines, and programming, but dislikes trains and other forms of travel. CREDITS: HUGE credit for the sprites and some attack ideas. for some code. for the player engine. Mega Maker for the background, which I screenshotted. Check out his stage on Mega Maker! https://megamaker.webmeka.io/level-data.php?id=542353 Myself for pretty much everything else in here, including the boss theme. Made using my AI template, which can be found here. AI Creation refers to the boss AI, meaning its attack pattern and player targeting. This project was entirely created by human beings with computers.