THIS PROJECT (with the exception of RJ) IS MUCH BETTER ON TURBOWARP: https://turbowarp.org/852781664?fps=Infinity&offscreen&hqpen&limitless Press any button at the correct rhythm to follow the path (and the music)! (press 2 buttons in RJ) if you're having issues with timing, make sure you use the turbowarp link, disable high quality pen if you still have lag, and if timing is off, click the options sprite to adjust audio latency until the timing is correct. RJ-X Fear Grows but every tile is a stomp does not belong to firestix, but it fits here.
Firestix and 7thBeatGames for everything DerpyHead0 for the engine in Scratch Here's how development went: day: world 1: 1 2: 2,3 3: 4/9 4: 5,6,7,8,10,11,12 5: XF,XC,XH,XR 6: PA,RJ,MN (yes, RJ. I swear the stomps are more responsive now. They'd better be. Update: they're the same. Even if I getInputs twice.) 7: ML (took me like 5 hours. Slight angle differences are tough to detect.) 8: B,XO,XT (XO now holds the record for most tiles I've put in one chart, standing at 1458 (It Go has 1324)) 8/3/23: fixed bpms for XO. Apparently it stays fast for the whole level after the part where it gets faster every time it goes up or down. 2/24/24: fixed swirls, some songs still sync terribly tho 8/23/25: fixed XC-X bpms 9/20/25: fixed stomps