-WASD to move -Space to use your character's Ability -Mouse to aim -click to shoot -R to reload(or fire with no ammo) -F to interact/pickup -Z to drop weapon -X to use a blank(pushes back enemies, start with 2, get more from chests) 20 Levels, Boss at level 20 Boss Overview: 500 HP 3 Actions: 1:Teleports to a random location. 2:Summons quick but fragile skeletons. 3:Fires a plethora of lasers. CHARACTERS: (Characters have upgrades after level 9) Commando: 10 HP, space to Dodge Roll. Upgrade: Dodge Roll goes farther. Chunk: 15 HP, No Ability. Excalibur: 10 HP, space to swing a large sword with a long cooldown. Upgrade: Get immunity for a second after swinging your sword. Shinobi: 8 HP, space to swing a quick sword with a short cooldown. Upgrade: Cooldown is halved and get a speed boost for a second after swinging your sword. Blade Summoner: 6 HP, A magic sword attacks towards your cursor. Upgrade: Blade attacks faster. Alchemist: 8 HP, Press space to throw 1 of 3 different AOE pools when hit. A poison one that just damages, a fire one that damages(less than poison) and does knockback, and a ice one which just does strong knockback. Upgrade: Bigger AOE's. Enginner: 6 HP, press space to summon your Sentry. Your Sentry automatically fires bursts of bullets and is affected by bullet upgrades. (ex. getting bouncy bullets will make both yours AND your sentry's bullets bounce) Upgrade: Sentry fires more often and more bullets at once. Berserker: 10 HP, press and hold space to enter rage mode, increasing damage but draining health over time. The Glitched: 1 HP, starts with all the weapons. No Ability. ITEMS: (If an item is stackable, it means you can get multiple and the effects will stack. if its non-stackable, it means no matter how many you get, the effect will still be as much as only one.)(You can also get a Medkit that heals completely and is not considered an "Item".) Boots: Increases movement speed. (Stackable) Crown: Increases Max Hp. (Stackable) Scope: Increases Accuracy. (Stackable) Red Dot: Creates a red line sight. (Non-stackable) Drum Mag: Doubled mag size for all guns.(ex.M16 has 60 ammo instead of 30) (Non-stackable) Bouncy Bullets: Bullets bounce. (Non-stackable) Rocket Bullets: Doubled speed of bullets. (Non-stackable) Panic Neclace: Increased movement speed for a short while after getting hit. (Non-stackable) Cold Neclace: Slower enemies. (Only the basic ones) (Non-stackable) Pepper: Creates a damaging AOE. (Non-stackable) Protective Barrier: Summons a circling sheild to repel enemies. (Only the basic ones) (Non-stackable) Determined Bullets: Bullets that dont hit an enemy are refunded. (Only the basic ones) (Non-stackable) SHFFLR: +2 HP, When you are hit you teleport randomly.(Non-Stackable) Armor of Thorns: Deal damage to attackers. (Non-Stackable) Nanomachines: Double regen after a level. (Non-Stackable) Warp Barrel: Bullets come out of your cursor instead of your gun. (Non-Stackable) Four Leaf Clover: Increased chance for an item crate. (Non-Stackable) Metal Detector: Get double stuff from item and weapon crates (Non-Stackable) Wolf: Pounces at your cursor and damages enemies. (Stackable) Steroids: Increases damage by 20%. (Stackable) Eyepatch: Increases damage by 50%, but halves accuracy. (Stackable) Millitary Training: Increases movement speed and accuracy (Stackable) Specialist Training: Decreases active ability cooldowns (Stackable)
Things to remember: -you cant reload while trying to fire(this is intentional) -fix reload animations -fix how weapons 5 and 8 dont damage boss SONGS: (I do not own any of the songs mentioned below, all rights go to the artist) -Start screen: "Take a Break" from Tiny Rouges -Normal Level: "Mt. Rubble" by Jukio Kallio