WIP! Press the buttons to try out the two modes. Gameplay mode is currently unfinished, but you can solve the levels. It's more of a puzzle than a roguelike for now, but it's a pretty fun puzzle. Q, W, E, A, D, Z, S, and C will move you around (WASD for up, down, left, and right, and QEZC for diagonals up-left, up-right, down-left, and down-right), arrow keys will create a bridge in the direction pressed, and X will change the number of tiles you move from 1 to whatever the maximum step limit is. To enter a door tile, press the movement key that points to the door while standing immediately in front of it. Levels reset automatically when you reach and enter a door tile, resetting your position and generating a brand-new level to solve. If you don't solve the room fast enough, you will die and the game will end. There are two types of ground tiles (which you are guaranteed to start on on all settings except type 4) and one type of water/lava/etc tile (which will be the opposite color of the ground tiles). These are determined by costume number. Technically there are three costumes considered water/lava, this was done to increase water/lava generation chance. Sprite review gives a look at some designs and models I'm working on.
Adding in this version: Enemies and items. Credit to @MisterDragon5 for voice acting and play testing Credit to Pilotredsun for the music currently in here. great music to dev to Credit to the developers, artists, musicians, etc. who worked on TBoI, both the original and a number of its mods. They all helped inspire this project and regardless of how far from that concept I go their creation will always be the point I jumped off from.