This project may lag and works best here: turbowarp.org/855069040?interpolate U P D A T E S ❗️❗️ Very messy due to new update in progress, press "Q" to clean it up a bit (hides non-updated UI) ❗️❗️ ❗️❗️ Physics update of 6/13/2024 still WIP ❗️❗️ Recent progress: 10/3-10/5: - Research on tachometers - Implementation of car spec database for development of tachometers of real cars 10/6: - New RPM system finished! (now it just needs some smoothing cause it's kinda jumpy) ********************************* Vehicles: Sedan SUV Van Pickup Truck Hatchback Coupé Station Wagon Jeep Race car Kei car Maps: City Countryside Race track V E R S I O N S Version 1: WASD/arrow key scrolling movement Realistic acceleration and deceleration physics Basic turning physics Working tail lights Three vehicles: sedan, race car, van Three modes: countryside, racing, city Version 2: Top navigation bar On-screen dashboard: steering wheel, speedometer, tachometer New configurations: auto-decel, show/hide dashboard, mobile mode Auto-decel - keeps car at steady speed, basically cruise control Mobile mode - basic on-screen buttons for mobile players - Thanks @Ferrari447 for suggesting! Hover effects for configurations New cars: pickup truck, jeep Basic collision physics Basic braking physics Map updates Introduction of car info page Version 3: Advanced acceleration/deceleration physics Improved map quality and collisions Fixed bugs regarding two keys pressed at the same time Realistic, steering-based turning physics Introduced fuel display and gas stations Bottom information bar: clock, fuel display, gear display, compass Gear display - displays car's current gear Fuel display - displays amount of remaining fuel Added conversion from mph (customary) to kmh (metric) Added global odometer; counts total distance driven by Scratchers. Updated car art (all cars) New cars: SUV, hatchback, station wagon Improved graphics: top navigation bar, bottom info bar, dashboard Version 4: New graphical user interface (GUI) design New and improved mobile controlling system - Thanks @vitoc15 for suggesting! Improved car art (most cars), race car obtained from @v_speed - Thanks for suggesting! Added off-roading physics Fixed all previous layering bugs/glitches Updated map art: all maps New modes: tutorial mode, racing mode Improved popup messages Improved collision physics Added car engine sounds Added car horn Added minimap - Thanks and for suggesting! New configurations/features: Mute, honk, minimap New hotkeys: U, Q, -, + Version 5 (final version, current version) Realistic and advanced acceleration, deceleration, and speed physics Dynamic turning and deceleration Emergency brakes and lights, button, and sound effect Improved braking physics New cars: Coupé (requested by ), Kei car Updated map art: city map, race track More realistic tachometer dynamics - Thanks for suggesting! Code condensation and cleanup Fixed off-roading bugs by creating a new off-roading system Added gas/brakes pedals Added an assigner for engine sound dynamics and soundtracks Added SFX: transmission change, collisions, emergency brakes 6/25 -5th and final version! -New mobile controls (still WIP) 6/26 -Almost finished new mobile controls (with pain and struggle) 6/27 -Finished new mobile controlling system; Tell me of any bugs you catch! -Tried drifting physics as suggested by but ended up in a total failure 6/28 -Updated the thumbnail and pickup truck 6/29 -Updated the minimap 6/30 -Fixed car switch popup message -Finished FPS tracker -Fixed all mobile control bugs (that I caught) -Updated the sedan, SUV, and coupé -Worked on the new thumbnail for Top Down Car Simulator 5 7/1 -Updated thumbnail ********************************* é