——————————Contract 1—————————— https://scratch.mit.edu/projects/957256702/ (The Second Contract) Please read the entire paragraph. Use ctrl (cmnd) + f to find sections. About Contract 1 is an FPS game. You are required to obtain 10 tokens. You have to fight off a swarm of mobs though. Enemies Nanos are basic. They do 1 DPF (Damage per frame) However, Nanos are short, so you can jump over them Franks are strong. They do 2 DPF You cannot jump over Franks. Ghosty is weak, but she can travel through walls, and regular bullets don't affect her. 1 DPF Skeletons are weak but immune to current damage. 1 DPF Guns Handgun, the lamest of the guns. This is obtained by pressing 1, and it can shoot 10 regular bullets per reload. Shotgun has a range, and can hit multiple targets. This gun can shoot 6 bullets, wow! (10 bullets max) Press 2 to access this gun. Plasma gun can shoot one bullet, but this bullet can kill Ghosty? Oh no! (3 bullets max) Press 3 to access this gun. Controls Use WASD keys to move around (space to jump), and use your mouse to control the player. Click to shoot. With the handgun, press "r" to reload. To switch guns, use the number keys. Currently, only 3 types of guns exist, the basic handgun, the shotgun, and the plasma shot. The shotgun has 10 shots, and the handgun has unlimited ammunition.The plasma shot can destroy ghosty, but you only get 3 tries to do so. Dark mode: Dark mode exists to up the senses. I would recommend it. It dims the brightness, and that's about it. Turbowarp: Turbowarp is HIGHLY recommended. It allows for a better framerate, better pen, and mouse lock. https://experiments.turbowarp.org/pointerlock/855208616/fullscreen Bugs: Double Kill Bug Entities may die from one bullet Entity Spawn Bug Entities spawn before game start and flock toward player Wall Transparent Bug Lower walls are transparent (currently fixing) Tell me some in the comments! Credits (Not music, that's lower!): Thank you so much to @griffpatch for the raycaster tutorial. for bug fixes (entity enlargement bug) Gun sounds (load and fire) are from https://mixkit.co/free-sound-effects/gun/. Thanks to my IRL friends for helping playtest and improve the game. Music credits: The following music was used for this media project: Music: Double Cross by Phat Sounds Free download: https://filmmusic.io/song/10914-double-cross License (CC BY 4.0): https://filmmusic.io/standard-license tags: