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(Inprogress) Create a new Scratch project. Add a sprite representing the camel. Set the starting position of the camel on the stage. Create variables to track the camel's energy level, distance traveled, and obstacles encountered. Set the initial values for these variables. Create a loop that continues as long as the camel's energy level is greater than zero. Inside the loop, check for user input to control the camel's movement. If the user presses the "forward" key, decrease the camel's energy level and increase the distance traveled. If the user presses the "up" key, increase the camel's energy level. If the user presses the "down" key, decrease the camel's energy level. Check if the camel has encountered any obstacles on the way. If an obstacle is encountered, decrease the camel's energy level and increase the count of obstacles encountered. Display the camel's energy level, distance traveled, and obstacles encountered on the screen. Repeat the loop until the camel's energy level is zero. When the camel's energy level reaches zero, display a message indicating the end of the game. Add sound effects and animations to enhance the user experience. Test the project to make sure the camel behaves as expected. Fine-tune the variables and conditions to adjust the difficulty level of the game.