You are free to use this, just put me in the credits if you do :) https://turbowarp.org/855971392 All by me, though loosely based off Griffpatch's sprite-based raycaster. It uses his image scanner for the textured walls. WASD to move Arrows to look around Q and E to change the resolution Note: everything is in one chain, meaning they happen exactly after one another. This means the lower the FPS, the slower you move, look around, and update the frames. I'm upgrading this every day now with new features and I'm slowly building it to build entire games. Newest or Upgraded Features: - Floor and Ceiling (fully customizable single colors) - You can edit which wall has which texture 2D sprites (including pixelization with lower resolutions) - Looking up and down greatly improved Wall textures now can be letters or numbers - Sprite animations - Rumble when moving (like in Doom) - Sprites emit light that effect wall darkness