t/click green flag twice so realistic hover over the head to move hold down click on head to move backwards click the "..." in the top right to switch modes hold space to see global best scores (praying this works)
modes: "normal": catch the rat "rat": run from guy "inf": play infinitely "mobile": hold right to go forward, left to go backwards “100”: 100 rats cause why not "bomb": catch the rat before it explodes "happybox": neutralisation "frantic" [WIP]: inf with items unlisted: "subspace": bomb but invisible "happybox100": happybox but 100 rats (may be laggy) "superfrantic": frantic but more items "pipebomb": good luck "clones": among us small patches v27/28/29/30 - bomb is no longer unfairly difficult - fixed boost effect that plays on rat when 2nd phase starts (mostly) - "doofert" upside down variant can now appear again but is slightly rarer - changed explosion sfx for bomb - added subspace mode: bomb but invisible v25/26 - the geneva convention update - added bomb mode: catch the rat before it explodes - speed of player and rat now increases with score in bomb (v26) - top score for bomb now has a global variable (v26) v22/23/24 - that update where i fixed the weird fade-in at the start of the song because i didn't like it - fixed the weird fade-in at the start of the song because i didn't like it - "clones" mode: kinda like among us - "superfrantic" mode: frantic but items spawn more frequently - 2 new items (v23): -- duplicator -- subspace tripmine (im sorry) - clones now die to subspace tripmine (v24)