(https://scratch.mit.edu/projects/858970164 <- context) --- UPDATE 1.1: -Added a Nation Screen -Merged Fundamentals (scroll icon) -Removed flag and any key changing universe; use space instead -Use right arrow to cycle fundamentals -Technical issues --- This Universe is different to ours in real life, with Magic being a fundamental force, similar to matter, light, and gravity. Some civilizations are more magically adept then others, with some being fully made of it, or fully cut off from it. There is signs of a great civilization across the universe, or evidence of a great calamity. (tl;dr, magic exists, and this has a buncha lore) --- How to make a civilization: Make a remix showing where you are, what color, how big (start small), your species, and your specialization (Ex: are you a society of wizards or robots?). --- 1 day = 100 years --- The tech scale is 1-1000 (1 is earth, 500 is forerunners from Halo, and 1000 is literally everyone is a god somehow) --- Rules: dont powerplay, be realistic, my word is final word, be specific when making new tech, and dont be stupid. (if you have to leave scratch because of something, tell me and i'll give you a tech boost when you come back) --- Controls: Space - Next galaxy Right Arrow - Next fundamental Click nation - See database for nation Click Scroll - See fundamentals
Civilizations: __________________________ Free Planets of Moonusia - (Light Green) Species: Moonian Specialization: Heavy Cruisers/Military Tech: 14/1000 Magic 3/100 Power: 17 Ideology: Stability: 75% GermanCountryBall Zintala Union - (Sky Blue) Species: Mixed Specialization: Plasma, Laser, Mechanical Tech: 11/1000 Magic 1/100 Power: 12 Ideology: Democracy Stability: 80% Farmability: KingZog Interstellar Imperium (Purple) Species: Mixed Specialization: Magic/Military Tech: 16/1000 Magic 6/100 Power: 22 Ideology: Constitutional Monarchy Stability: 85% TrollTrollfacefr Songkik - (Salmon) Species: Robots Specialization: Bombs Tech: 2/1000 Magic 0/100 Power: 2 Ideology: Democracy Stability: 90% exman54 Nico Space Colonial Empire - (Neon Blue) Species: Nicos Specialization: None Tech: 12/1000 Magic 6/100 Power: 18 Ideology: Monarchy Stability: 90% Rabootpedia Federation of Gabralia - (Peach) Species: Galundian Specialization: Expansion and Stability Tech: 15/1000 Magic 4/100 Power: 19 Ideology: Federal Republic Religion: Daivarean Stability: 95% OpenNeNoorREAL United States of Earth - (Dark Green) Species: Human Specialization: Economics Tech: 15/1000 Magic 5/100 Power: 20 Ideology: Federal Democratic Capitalist Religion: Free Religion Stability: 90% eb2022me Wars: Past wars: Galactic Year: 0700 Wars: Past wars: Galactic Year: 0700