MICHAEL CYCLE 3D ====================================== Race your friends and the bots in this fast-paced, action-packed racing game! Based on the hit series Mario Kart. Featuring 4 racers, 7 racetracks, and 12 combinations of vehicles. ====================================== Controls (also found in-game) [⇧] Drive forward [⇦/⇨] Steer [⇩] Reverse [ x ] Drift [ c ] Hop & Use Item ====================================== This game took almost 1 year to make. It was probably the longest I have stayed focused on one Scratch project at a time. Friendly comments would be greatly appreciated. ====================================== FAQ: Q- why are walls bumpy and weird looking A- it is a result of the raycasting technique I used Q- why are some of the sprites pixely A- I screenshotted them in order to save on processing power in-game. Q- how is it 3D A- shapes are drawn and colored in with the Pen blocks of Scratch and it uses math to figure out where to draw. Q- can you make more drivers, cars, and racetracks A- no Q- How do bots work A- They are basically chasing an invisible object that moves around the track in a pre-defined path. Q- Why does it lag A- The code is not optimized very well because when I started making it a year ago I did not know a lot of stuff about 3D games. Try using a gaming pc, or turbowarp, if you have access to that stuff. ====================================== CREDITS: ● 3D raycaster episodes 1-7 -- @griffpatch {{ https://scratch.mit.edu/studios/31603751/ }} ● some wall textures ------------- @griffpatch ● some fonts ------------------------- Google Drawings ● drawing software ---------------- Chrome Canvas ● 3D GRAPHICS TEAM @TheWatermelonMan ● PROGRAMMING TEAM @TheWatermelonMan @MrUpsidedownTacos ● 3D MODELING TEAM @TheWatermelonMan ● ART TEAM and their sister ● SOUNDTRACK COMPOSERS ● WORLD BUILDING and their sister ● LEVEL DESIGN TEAM and their sister ● BOT/NPC DESIGN TEAM ● GUI TEAM ● BETA TESTERS (some other people who don't have scratch accounts) ● PROMO TEAM