mouse to move, dodge the stuff click to dodge, you have 0.5 seconds of dodge time per dodge, you can stop clicking to cancel the dodge which will take off a few moments from the cooldown every firework colour has different behaviour btw 1 score = 0.1 seconds so 10 score is 1 second this is basically just the original project, but different, less hardcore and more playable i added a cool dodge mechanic for fun, and some cool visual effects to the fireworks to make them more dazzling for the changes i made to the fireworks themselves and how they behave, i basically changed the cooldown between the spawns for every firework type, made them more floaty so you have time to react to them, changed some numbers and changed the behaviours of pink and purple a bit: -pink fireworks now also have their particles and themselves float in place and decelerate rather than having normal gravity, which changes their role from launching particles further than white fireworks but having less of them to literally just creating anti-gravity particles lol -purple fireworks now home into the player faster and more noticeably, and explode after 2 seconds in addition to their original mechanic of exploding when going near the player. speaking of that, the distance they need to be to you to explode has also been increased. the particles now also home in onto the player, however it's less potent
threw this together in the spur of the moment, may be poorly made lol original project (it's mine): https://scratch.mit.edu/projects/627195224/ music: Light Island: Full Instrumental, light island is by Big Blue Bubble and the video is by JNB Plays Games https://www.youtube.com/watch?v=n9XbDxzdI9w i nerfed red firework. and hiding at the top is no longer as cheap, go ahead and do it if it increases your chances of survival. but don't hide in the corners at the top of the screen >:(