FNF Engine v0.1 How to chart 1.First download the song obviously Rules for songs to remix correctly: DO NOT Upload the converted songs of the files of the mod to the scratch editor, else will not save it correctly Methods for import songs: 1. search in scratch.mit.edu(the page obviously) "Name of the song" cabalex (If available do the next step, if not, skip to the 2 method.) Then click the one of them, and [see inside], then search in the objects or stage the song, donwload inst and voices/vocals, then go back to the remix or page of see inside of this project and import the music in the stage, then switch to code, and place this code ___________________ (when green flag clicked) [play ("inst of song)] [wait (2.1) seconds] [play ("voices of song") until done] 2. Download from Internet You can try this searching the inst and voices in internet, Example: For youtube: Search the song, the copy the url, go to a youtube/all media sites converter and downloader, then paste the url in the box in which ask you to put, then click start or convert, the button to download, then when downloaded, import the song to scratch(make sure not a long one), then go to code and construct/copy this code: ___________________ (when green flag clicked) [play ("name of song")] until done For other sites that have inst and voices of the song separated, do this: (when green flag clicked) [play ("inst of song) until done] (when green flag clicked) [play ("voices of song)until done] (separated because is until done type and he needs to end for other scripts behide them to run) 2. Charting You can do this guiding you of the chart in other engine like psych or the tone of the vocals Theres a block called Generate Arrows for any espesific arrow, you can find it in leftarrow sprite, downarrow sprite, uparrow sprite and rightarrow sprite inside the project, take care or you will need to restart the chart. this is how work There two inputs: the input one is for which player recibes a arrow, this is the valid vadiables OP(in Capital Letters): Oponent P(in Capital Letters): Player Input 2 if for the type large or normal arrow here is the valid inputs (blank/nothing) or normal(in lowercase letters): normal arrows large(in lowercase letters): large for large arrows Note for large arrows: Dont use like this: [Generate (OP or P) (normal)] [Generate (OP or P) (large)] [Generate (OP or P) (large)] [Generate (OP or P) (large)] [Generate (OP or P) (large)] Use like this [Generate (OP or P) (normal)] __ ________________ [ [___ ] ] [Repeat (number you want)] |[Generate (OP or P) (large)] |_ ________________ ] [ ]