probably my biggest map yet. and my favorite. this is just another explorat- what? you still want to speedrun it? ok fine. I placed 8 pylons around the world. find them all, and you get to the end screen. what do you mean, "what is a pylon"!? look, it's the first thing I implemented into a map with an animation. just find something with an animation. I used to have 2 ('>') with speech bubbles down here. but as it turns out, it didn't show up the same to everybody else. So I got rid of it
Re-Logic for the game, Terraria. @griffpatch for getting over it the terraria Wikipedia for the pylon animations. Scott Lloyd Shelly for all the music. ------------------------------------------------------------------------- I finally figured out how to set up the collision. sort of... Please tell me if something isn't working properly. I would be happy to fix it. If you tell me the hitbox is slightly off, that is as close as I could get it and I'm not going to tamper with it anymore. this map is in fact a world that was generated in the game itself. if you would like to check it out, here are the specs to generate the world: seed: 1865964881 world size: small evil: crimson ------------------------------------------------------------------------- UPDATE 5/31/25: Made the music loop (dungeon music bugged now). Added a music toggle as per request of a few players. Doors in the trees and other doors in the dungeon are now passable.