- THIS IS NOT A COMPLETE GAME AND IS JUST AN ABANDONED DEMO - broken unfinished version of festival of the demon use the engine, art, or whatever you want just make sure to credit @Burnt-Snow
commentary (as of 2025): wowowow festival of the demon was such a huge time investment but it taught me a lot about the ins and outs of game design and code optimization. this is entirely just a UI thing, there is framework for a game but ultimately no game came out of it. if you thought ROB was super inspired by world of horror you can put FOTD's UI and world of horror's UI side by side and they look almost identical, the main mask of the game (the mask you would have started with) is also based off of the ritual mask from world of horror, AND the setting was only really chosen to be japan because of world of horror. so was i just making world of horror with a different setting and art style? yeah pretty much. because of the japanese setting i ended up taking a lot from sekiro and ghost of tsushima. if you have some familiarity with those games you will recognize assets like the kumoso mask in the game files. speaking of the in game stuff if you want to check out how the system really worked it was based on a lot of grabbing costumes depending on costume names, i was also messing with stuff having certain IDs to refer back to and all kinds of other stuff as i drove for a big emphasis on optimization for this game. finally keeping myself organized! isnt that great? if you do actually want to mess with the code its a pretty simple system. it was list based and pulled everything from lists. you can edit the add to list blocks in the character equips sprite by typing in costume names. for example: adding "Equipment:Kumoso" to the equipment list would equip the kumoso mask. the equipment system was also dependent on slots 1 and 2 of equipment. 1 being the weapon and 2 being the mask. this also works for the other UI elements. in the last button to the very top right is your ailments tab and that is also list dependent. you can do stuff like "add Injury:Concussion" to injuries list and it will add it to the UI! cool no? there is also so many cool little notes i left for myself in the project as well so please take a look inside if you wanna dissect my thought process for whatever reason!!